| Speakers | |
|---|---|
|
Jeremy Rosen |
| Schedule | |
| Day | Sunday |
| Room | AW1.120 |
| Capacity | 74 |
| Start time | 13:35 |
| End time | 14:20 |
| Duration | 00:45 |
| Info | |
| Track | Open Source Game Development Devroom |
| Attachments | |
| Balancing a game: the open source way (slides) | |
Balancing a game: the open source way
Battle for Wesnoth has a reputation for being a balanced game, but it took many years to get there. This was a long learning process, not only to get a balanced game, but also to learn how to use the resources available specifically to open source software and use them in the best possible way to reach a game that is challenging without being impossible and fair to all players.
Concurrent events:
Next (up to 3) talks in the same room (AW1.120):
| When | Event | Track |
|---|---|---|
| 14:30-15:15 | Getting Started With Ogre3d For Game Development | Open Source Game Development |
| 15:25-16:10 | Game On - Game Creation and Distribution with Gluon | Open Source Game Development |
| 16:15-17:00 | The Future of Open Web Gaming | Open Source Game Development |