Speakers | |
---|---|
Jeremy Rosen | |
Schedule | |
Day | Sunday |
Room | AW1.120 |
Capacity | 74 |
Start time | 13:35 |
End time | 14:20 |
Duration | 00:45 |
Info | |
Track | Open Source Game Development Devroom |
Attachments | |
Balancing a game: the open source way (slides) |
Balancing a game: the open source way
Battle for Wesnoth has a reputation for being a balanced game, but it took many years to get there. This was a long learning process, not only to get a balanced game, but also to learn how to use the resources available specifically to open source software and use them in the best possible way to reach a game that is challenging without being impossible and fair to all players.
Concurrent events:
Next (up to 3) talks in the same room (AW1.120):
When | Event | Track |
---|---|---|
14:30-15:15 | Getting Started With Ogre3d For Game Development | Open Source Game Development |
15:25-16:10 | Game On - Game Creation and Distribution with Gluon | Open Source Game Development |
16:15-17:00 | The Future of Open Web Gaming | Open Source Game Development |