Brussels / 4 & 5 February 2017

schedule

Open Game Development devroom


09 10 11 12 13 14 15 16 17 18
Sunday Computer games – not as easy as it looks Rapid backend prototyping for a geolocation-based mobile game
With OpenResty, Redis and Docker
WebCam based games
OpenCV in practice: example for developers and business
Drawing based game design Living Orb
Tangible game console.
0xFF
Drawing games for a DIY console
openEMSstim
Open-source muscle stimulation for interactive experiences & games
Creating GPL'ed multimedia assets Can open source open minds?
Lessons learned making games about diversity for the IncLudo project
Presentation of Hellink, an educational game about Open Data
Creating a "real" game to raise awareness among students
Tablexia
Cognitive Training for Children with Dyslexia
Hero.Coli, learning synthetic biology by playing: an update
Open Source, Open Data, Open Science
Snap! Build Your Own Blocks
Interactive visual programming
Polymorph
A libre game engine based on Ogre3D and Puredata
Goal Rush
Creating a game with Monogame and other open source software
Escoria, a libre point'n'click framework using Godot Engine
"Oh, it looks just like SCUMM!" -- Tim Schafer

This devroom is all about all open source games. Although closed source is still the norm in the gaming industry, there is a growing number of independent games that are being released as open source. In addition, there are a number of open source projects that help in game development, including game engines, assets, and hardware. Finally, there are citizen science games in which players produce open data that are used to advance science.

This devroom will have talks about open source games, open game tools, open game hardware, and open data.

Event Speakers Start End

Sunday

  Computer games – not as easy as it looks Steven Goodwin 09:00 09:25
  Rapid backend prototyping for a geolocation-based mobile game
With OpenResty, Redis and Docker
Alexander Gladysh 09:30 09:55
  WebCam based games
OpenCV in practice: example for developers and business
Aurelijus Banelis 10:00 10:25
  Drawing based game design Roman Miletitch 10:30 10:55
  Living Orb
Tangible game console.
Jonathan Giroux 11:00 11:25
  0xFF
Drawing games for a DIY console
Xavier Moulet (Makapuf) 11:30 11:55
  openEMSstim
Open-source muscle stimulation for interactive experiences & games
Pedro Lopes 12:00 12:25
  Creating GPL'ed multimedia assets Guus Sliepen 12:30 12:55
  Can open source open minds?
Lessons learned making games about diversity for the IncLudo project
Jesse Himmelstein 13:00 13:25
  Presentation of Hellink, an educational game about Open Data
Creating a "real" game to raise awareness among students
Thomas Planques 13:30 13:55
  Tablexia
Cognitive Training for Children with Dyslexia
Andrea Šíchová 14:00 14:25
  Hero.Coli, learning synthetic biology by playing: an update
Open Source, Open Data, Open Science
Raphael Goujet 14:30 14:55
  Snap! Build Your Own Blocks
Interactive visual programming
Jens Mönig, Bernat Romagosa 15:00 15:25
  Polymorph
A libre game engine based on Ogre3D and Puredata
Zajéga François 15:30 15:55
  Goal Rush
Creating a game with Monogame and other open source software
Garry Williams 16:00 16:25
  Escoria, a libre point'n'click framework using Godot Engine
"Oh, it looks just like SCUMM!" -- Tim Schafer
Rémi Verschelde, Julian Murgia 16:30 16:55