Brussels / 4 & 5 February 2017

schedule

AW1.126


Day Start End Track(s)
Saturday 10:30 17:55 Internet of Things
Sunday 09:00 16:55 Open Game Development
09 10 11 12 13 14 15 16 17 18
Saturday Internet Of Things Devroom Opening
Overview of the day and Pieter Hintjens in memoriam
Does your coffee machine speaks Bocce
Teach your IoT thing to speak Modbus and it will not stop talking
Playing with the lights
Control LIFX WiFi-enabled light bulbs
ADEM
Collaborative air pollution monitoring
On the way to a FOSS Platform for Cloud Based IoT Solutions Building distributed systems with Msgflo
Flow-based-programming over message queues
6LoWPAN in picoTCP
And how to support new Link Layer types
JerryScript
An ultra-lightweight JavaScript engine for the Internet of Things
Yocto based IoT device Frosted Embedded POSIX OS
A free POSIX OS for Cortex-M embedded systems
Warp10: A new paradigm for Time Series analysis Project Lighthouse
A low-cost device to help blind people live independently
Scientific MicroPython for Microcontrollers and IoT
IoT programming with Python
Iotivity from devices to cloud
How to make IoT ideas to real using FLOSS.
Open Smart Grid Platform presentation
An Open source IoT platform for large infrastructures
Sunday Computer games – not as easy as it looks Rapid backend prototyping for a geolocation-based mobile game
With OpenResty, Redis and Docker
WebCam based games
OpenCV in practice: example for developers and business
Drawing based game design Living Orb
Tangible game console.
0xFF
Drawing games for a DIY console
openEMSstim
Open-source muscle stimulation for interactive experiences & games
Creating GPL'ed multimedia assets Can open source open minds?
Lessons learned making games about diversity for the IncLudo project
Presentation of Hellink, an educational game about Open Data
Creating a "real" game to raise awareness among students
Tablexia
Cognitive Training for Children with Dyslexia
Hero.Coli, learning synthetic biology by playing: an update
Open Source, Open Data, Open Science
Snap! Build Your Own Blocks
Interactive visual programming
Polymorph
A libre game engine based on Ogre3D and Puredata
Goal Rush
Creating a game with Monogame and other open source software
Escoria, a libre point'n'click framework using Godot Engine
"Oh, it looks just like SCUMM!" -- Tim Schafer

Events

Title Track Start End

Saturday

  Internet Of Things Devroom Opening
Overview of the day and Pieter Hintjens in memoriam
Internet of Things 10:30 11:00
  Does your coffee machine speaks Bocce
Teach your IoT thing to speak Modbus and it will not stop talking
Internet of Things 11:00 11:25
  Playing with the lights
Control LIFX WiFi-enabled light bulbs
Internet of Things 11:30 11:55
  ADEM
Collaborative air pollution monitoring
Internet of Things 12:00 12:25
  On the way to a FOSS Platform for Cloud Based IoT Solutions Internet of Things 12:30 12:55
  Building distributed systems with Msgflo
Flow-based-programming over message queues
Internet of Things 13:00 13:25
  6LoWPAN in picoTCP
And how to support new Link Layer types
Internet of Things 13:30 13:55
  JerryScript
An ultra-lightweight JavaScript engine for the Internet of Things
Internet of Things 14:00 14:25
  Yocto based IoT device Internet of Things 14:30 14:55
  Frosted Embedded POSIX OS
A free POSIX OS for Cortex-M embedded systems
Internet of Things 15:00 15:25
  Warp10: A new paradigm for Time Series analysis Internet of Things 15:30 15:55
  Project Lighthouse
A low-cost device to help blind people live independently
Internet of Things 16:00 16:25
  Scientific MicroPython for Microcontrollers and IoT
IoT programming with Python
Internet of Things 16:30 16:55
  Iotivity from devices to cloud
How to make IoT ideas to real using FLOSS.
Internet of Things 17:00 17:25
  Open Smart Grid Platform presentation
An Open source IoT platform for large infrastructures
Internet of Things 17:30 17:55

Sunday

  Computer games – not as easy as it looks Open Game Development 09:00 09:25
  Rapid backend prototyping for a geolocation-based mobile game
With OpenResty, Redis and Docker
Open Game Development 09:30 09:55
  WebCam based games
OpenCV in practice: example for developers and business
Open Game Development 10:00 10:25
  Drawing based game design Open Game Development 10:30 10:55
  Living Orb
Tangible game console.
Open Game Development 11:00 11:25
  0xFF
Drawing games for a DIY console
Open Game Development 11:30 11:55
  openEMSstim
Open-source muscle stimulation for interactive experiences & games
Open Game Development 12:00 12:25
  Creating GPL'ed multimedia assets Open Game Development 12:30 12:55
  Can open source open minds?
Lessons learned making games about diversity for the IncLudo project
Open Game Development 13:00 13:25
  Presentation of Hellink, an educational game about Open Data
Creating a "real" game to raise awareness among students
Open Game Development 13:30 13:55
  Tablexia
Cognitive Training for Children with Dyslexia
Open Game Development 14:00 14:25
  Hero.Coli, learning synthetic biology by playing: an update
Open Source, Open Data, Open Science
Open Game Development 14:30 14:55
  Snap! Build Your Own Blocks
Interactive visual programming
Open Game Development 15:00 15:25
  Polymorph
A libre game engine based on Ogre3D and Puredata
Open Game Development 15:30 15:55
  Goal Rush
Creating a game with Monogame and other open source software
Open Game Development 16:00 16:25
  Escoria, a libre point'n'click framework using Godot Engine
"Oh, it looks just like SCUMM!" -- Tim Schafer
Open Game Development 16:30 16:55