Brussels / 30 & 31 January 2016

schedule

AW1.120


Day Start End Track(s)
Saturday 10:30 19:00 Open Source Design
Sunday 09:00 16:55 Open Game Development
09 10 11 12 13 14 15 16 17 18
Saturday Firefox OS: Why we exist
A brief look into the history and vision behind a web-based open-source operating system.
Design for All versus Design for One and Adaptive User Interfaces GPII
State of the art
Designing accessible applications Blender as virtual studio lighting playground
Using Blender's realtime rendering preview to explore lighting for photography or video setups
Tips & Tricks for logo creation
Logo case studies from Mozilla & co.
DIY mobile usability testing
A cheap, cheerful and portable lab for mobile testing
Open source in non software design
Architectural, structural and other design domains could go open source
Open source design in the UK Government?
An introduction to (open source) research and design of online services for the UK government
Designing with and for developers
How UX landed in OpenEmbedded
Designers Vs developers
Can’t we all just get along?
Designer's compromises in Open Source Overcoming your designer ego
Experiences as a designer at Mozilla
Connecting design students & open source projects
Why everyone benefits and how to do it
How can I contribute?
Everything you wanted to know about contributing to open source but were afraid to ask.
Developers looking for designers? Show off your project!
Open Source Design job board in person
Sunday 3D everywhere with Babylon.js
A simple and powerful 3D open-source game engine
The OctaForge 3D Game Engine Arduboy feat. the Web: pocket-sized gamedev for everyone
Unleashing Arduboy games creation by building a Web IDE
Drawing your gameplay: paper & color based interaction. The Bitbox Console
one year after
Blender as a generic tool
Some usage examples
RedMetrics - Data-driven Game Design with Open Analytics
Know your players
Open Game Demo Hour Haxe : A language by gamedevs for gamedevs
Meet the indie OSS gamedev buddy!
Open tools for game design
How to improve a games by optimizing its game design , level design and iterations
Learning biology with a game
Hero.Coli
Citizen science 2.0
Building a quantum computer
From gamers to tango dancers
Bridging Games Engines and Distributed Control System Frameworks for Virtual Reality (VR) based scientific simulations
Ludobox
Offline library dedicated to free-licensed games
Free Knowledge Game Jam: Bringing Two Worlds Together
How we ran a game jam for Free Knowledge and made everybody happy

Events

Title Track Start End

Saturday

  Firefox OS: Why we exist
A brief look into the history and vision behind a web-based open-source operating system.
Open Source Design 10:30 10:50
  Design for All versus Design for One and Adaptive User Interfaces Open Source Design 11:00 11:20
  GPII
State of the art
Open Source Design 11:30 11:50
  Designing accessible applications Open Source Design 12:00 12:20
  Blender as virtual studio lighting playground
Using Blender's realtime rendering preview to explore lighting for photography or video setups
Open Source Design 12:30 12:50
  Tips & Tricks for logo creation
Logo case studies from Mozilla & co.
Open Source Design 13:00 13:20
  DIY mobile usability testing
A cheap, cheerful and portable lab for mobile testing
Open Source Design 13:30 13:50
  Open source in non software design
Architectural, structural and other design domains could go open source
Open Source Design 14:00 14:20
  Open source design in the UK Government?
An introduction to (open source) research and design of online services for the UK government
Open Source Design 14:30 14:50
  Designing with and for developers
How UX landed in OpenEmbedded
Open Source Design 15:00 15:20
  Designers Vs developers
Can’t we all just get along?
Open Source Design 15:30 15:50
  Designer's compromises in Open Source Open Source Design 16:00 16:20
  Overcoming your designer ego
Experiences as a designer at Mozilla
Open Source Design 16:30 16:50
  Connecting design students & open source projects
Why everyone benefits and how to do it
Open Source Design 17:00 17:20
  How can I contribute?
Everything you wanted to know about contributing to open source but were afraid to ask.
Open Source Design 17:30 17:50
  Developers looking for designers? Show off your project!
Open Source Design job board in person
Open Source Design 18:00 19:00

Sunday

  3D everywhere with Babylon.js
A simple and powerful 3D open-source game engine
Open Game Development 09:00 09:25
  The OctaForge 3D Game Engine Open Game Development 09:30 09:55
  Arduboy feat. the Web: pocket-sized gamedev for everyone
Unleashing Arduboy games creation by building a Web IDE
Open Game Development 10:00 10:25
  Drawing your gameplay: paper & color based interaction. Open Game Development 10:30 10:55
  The Bitbox Console
one year after
Open Game Development 11:00 11:25
  Blender as a generic tool
Some usage examples
Open Game Development 11:30 11:55
  RedMetrics - Data-driven Game Design with Open Analytics
Know your players
Open Game Development 12:00 12:25
  Open Game Demo Hour Open Game Development 12:30 13:25
  Haxe : A language by gamedevs for gamedevs
Meet the indie OSS gamedev buddy!
Open Game Development 13:30 13:55
  Open tools for game design
How to improve a games by optimizing its game design , level design and iterations
Open Game Development 14:00 14:25
  Learning biology with a game
Hero.Coli
Open Game Development 14:30 14:55
  Citizen science 2.0
Building a quantum computer
Open Game Development 15:00 15:25
  From gamers to tango dancers
Bridging Games Engines and Distributed Control System Frameworks for Virtual Reality (VR) based scientific simulations
Open Game Development 15:30 15:55
  Ludobox
Offline library dedicated to free-licensed games
Open Game Development 16:00 16:25
  Free Knowledge Game Jam: Bringing Two Worlds Together
How we ran a game jam for Free Knowledge and made everybody happy
Open Game Development 16:30 16:55