Brussels / 1 & 2 February 2014

schedule

AW1.125


Day Start End Track(s)
Saturday 11:00 19:00 Game development
Sunday 09:45 17:00 Software defined radio
09 10 11 12 13 14 15 16 17 18
Saturday Event-driven networking library
On top of Boost.Asio
Ethical questions of game developing Building a cross platform media layer based on Doom 3
Resolving API dependencies and Id Tech 4 modding
Game and Simulation development with Qt
Use of Qt for developing tools and core components for games and simulations
Killer Engine for Remixing Games
Great game developers steal!
MADE
Massive Artificial Drama Engine for non-player characters
Ero.coli - a synthetic biology game
Citizen Science: Popularisation & crowdsourcing
The rise and fall of open source gaming projects Community based translations of games
Why babelfish ain’t enough
OpenPandora and a peek into the future
OpenSource video game handheld
Sunday Intro to the SDR devroom Working with GNU Radio Building Link-Layer Protocols in a Lego-like Fashion osmocom: Overview of our SDR projects
rtl-sdr, gr-osmosdr, osmo-tetra, osmo-gmr, gr-fosphor and more !
Tutorial: OFDM Packet Transceivers
Intro on how to write an OFDM-based PHY/MAC/App
Towards an Open Source IEEE 802.11p Stack
An SDR-based Transceiver in GNURadio
GNURadio as a general purpose DSP environment
application to software defined radio and low-cost physics experiments
Wireless Networks In-the-Loop
gr-winelo - A GNU Radio Network Emulator
libLTE
An Open Source LTE Library
GNU Radio Hardware Acceleration on Xilinx Zynq SDR devroom closing session

Events

Title Track Start End

Saturday

  Event-driven networking library
On top of Boost.Asio
Game development 11:00 11:45
  Ethical questions of game developing Game development 11:50 12:50
  Building a cross platform media layer based on Doom 3
Resolving API dependencies and Id Tech 4 modding
Game development 13:00 13:25
  Game and Simulation development with Qt
Use of Qt for developing tools and core components for games and simulations
Game development 13:30 14:15
  Killer Engine for Remixing Games
Great game developers steal!
Game development 14:20 15:20
  MADE
Massive Artificial Drama Engine for non-player characters
Game development 15:25 15:40
  Ero.coli - a synthetic biology game
Citizen Science: Popularisation & crowdsourcing
Game development 15:45 16:00
  The rise and fall of open source gaming projects Game development 16:05 17:05
  Community based translations of games
Why babelfish ain’t enough
Game development 17:10 17:55
  OpenPandora and a peek into the future
OpenSource video game handheld
Game development 18:00 19:00

Sunday

  Intro to the SDR devroom Software defined radio 09:45 10:00
  Working with GNU Radio Software defined radio 10:00 10:45
  Building Link-Layer Protocols in a Lego-like Fashion Software defined radio 10:45 11:30
  osmocom: Overview of our SDR projects
rtl-sdr, gr-osmosdr, osmo-tetra, osmo-gmr, gr-fosphor and more !
Software defined radio 11:30 12:15
  Tutorial: OFDM Packet Transceivers
Intro on how to write an OFDM-based PHY/MAC/App
Software defined radio 12:15 13:15
  Towards an Open Source IEEE 802.11p Stack
An SDR-based Transceiver in GNURadio
Software defined radio 13:15 13:45
  GNURadio as a general purpose DSP environment
application to software defined radio and low-cost physics experiments
Software defined radio 13:45 14:15
  Wireless Networks In-the-Loop
gr-winelo - A GNU Radio Network Emulator
Software defined radio 14:15 14:45
  libLTE
An Open Source LTE Library
Software defined radio 14:45 15:15
  GNU Radio Hardware Acceleration on Xilinx Zynq Software defined radio 15:15 15:35
  SDR devroom closing session Software defined radio 15:45 17:00