FOSDEM19
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Brussels
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2 & 3 February 2019
schedule
FOSDEM 2019
/
Schedule
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Developer rooms
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Graphics
Graphics devroom
Room
:
K.4.401
Calendar:
iCal
,
xCal
09
10
11
12
13
14
15
16
17
18
Saturday
VkRunner: a Vulkan shader test tool
A presentation of VkRunner which is a tool to help test the compiler in your Vulkan driver using simple high-level scripts
Intel GFX CI: Validation done the Linux way
XR
The present, the future and how to get there.
IGT GPU Tools - the past, the present, the future
Wayland in IVI systems
In-Vehicle-Infotainment systems and their graphics sub-system
Greenfield: An in-browser Wayland compositor
Running a Wayland compositor entirely in your browser
Complex cameras are (were?) complex
How to make complex cameras easier: an update from the Libcamera project
AMENDMENT HDMI CEC: A Status Update
Writing X11/Wayland agnostic GL applications with Waffle
A low latency GPU engine based reset mechanism for a more robust UI experience
Flickerfree boot
Seamless boot for UEFI systems
What's new in the GPU virtual world?
V4L2: A Status Update
PipeWire
PipeWire wants to take over your multimedia
Reducing Memory Usage of Mesa's Shader Compiler (Again)
Why does this shader need 80GiB to compile?
0 A.D: Graphics
Graphics problems and opportunities of open-source game
Event
Speakers
Start
End
Saturday
VkRunner: a Vulkan shader test tool
A presentation of VkRunner which is a tool to help test the compiler in your Vulkan driver using simple high-level scripts
Neil Roberts
10:30
10:55
Intel GFX CI: Validation done the Linux way
Martin Peres
11:00
11:25
XR
The present, the future and how to get there.
Jakob Bornecrantz
11:30
11:55
IGT GPU Tools - the past, the present, the future
Arek Hiler
12:00
12:25
Wayland in IVI systems
In-Vehicle-Infotainment systems and their graphics sub-system
Eugen Friedrich
12:30
12:55
Greenfield: An in-browser Wayland compositor
Running a Wayland compositor entirely in your browser
Erik De Rijcke
13:00
13:25
Complex cameras are (were?) complex
How to make complex cameras easier: an update from the Libcamera project
Jacopo Mondi
13:30
13:55
AMENDMENT HDMI CEC: A Status Update
Hans Verkuil
14:00
14:25
Writing X11/Wayland agnostic GL applications with Waffle
Emil Velikov
14:30
14:55
A low latency GPU engine based reset mechanism for a more robust UI experience
Carlos Santa
15:00
15:25
Flickerfree boot
Seamless boot for UEFI systems
Hans de Goede
16:00
16:25
What's new in the GPU virtual world?
Elie Tournier
16:30
16:55
V4L2: A Status Update
Hans Verkuil
17:00
17:25
PipeWire
PipeWire wants to take over your multimedia
Wim Taymans
17:30
17:55
Reducing Memory Usage of Mesa's Shader Compiler (Again)
Why does this shader need 80GiB to compile?
Ian Romanick
18:00
18:25
0 A.D: Graphics
Graphics problems and opportunities of open-source game
Vladislav Belov
18:30
18:55