Brussels / 1 & 2 February 2014

schedule

Game development devroom


09 10 11 12 13 14 15 16 17 18
Saturday Event-driven networking library
On top of Boost.Asio
Ethical questions of game developing Building a cross platform media layer based on Doom 3
Resolving API dependencies and Id Tech 4 modding
Game and Simulation development with Qt
Use of Qt for developing tools and core components for games and simulations
Killer Engine for Remixing Games
Great game developers steal!
MADE
Massive Artificial Drama Engine for non-player characters
Ero.coli - a synthetic biology game
Citizen Science: Popularisation & crowdsourcing
The rise and fall of open source gaming projects Community based translations of games
Why babelfish ain’t enough
OpenPandora and a peek into the future
OpenSource video game handheld
Event Speakers Start End

Saturday

  Event-driven networking library
On top of Boost.Asio
Pierre Talbot 11:00 11:45
  Ethical questions of game developing Fabian Müller (fendrin) 11:50 12:50
  Building a cross platform media layer based on Doom 3
Resolving API dependencies and Id Tech 4 modding
Justin Squirek 13:00 13:25
  Game and Simulation development with Qt
Use of Qt for developing tools and core components for games and simulations
Martin Scheffler 13:30 14:15
  Killer Engine for Remixing Games
Great game developers steal!
Jesse Himmelstein 14:20 15:20
  MADE
Massive Artificial Drama Engine for non-player characters
Rubén Héctor 15:25 15:40
  Ero.coli - a synthetic biology game
Citizen Science: Popularisation & crowdsourcing
Raphael Goujet 15:45 16:00
  The rise and fall of open source gaming projects Fabian Müller (fendrin) 16:05 17:05
  Community based translations of games
Why babelfish ain’t enough
Nils Kneuper 17:10 17:55
  OpenPandora and a peek into the future
OpenSource video game handheld
Michael Mrozek 18:00 19:00