FOSDEM14
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Brussels
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1 & 2 February 2014
schedule
FOSDEM 2014
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Schedule
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Developer rooms
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Game development
Game development devroom
Room
:
AW1.125
Calendar:
iCal
,
xCal
09
10
11
12
13
14
15
16
17
18
Saturday
Event-driven networking library
On top of Boost.Asio
Ethical questions of game developing
Building a cross platform media layer based on Doom 3
Resolving API dependencies and Id Tech 4 modding
Game and Simulation development with Qt
Use of Qt for developing tools and core components for games and simulations
Killer Engine for Remixing Games
Great game developers steal!
MADE
Massive Artificial Drama Engine for non-player characters
Ero.coli - a synthetic biology game
Citizen Science: Popularisation & crowdsourcing
The rise and fall of open source gaming projects
Community based translations of games
Why babelfish ain’t enough
OpenPandora and a peek into the future
OpenSource video game handheld
Event
Speakers
Start
End
Saturday
Event-driven networking library
On top of Boost.Asio
Pierre Talbot
11:00
11:45
Ethical questions of game developing
Fabian Müller (fendrin)
11:50
12:50
Building a cross platform media layer based on Doom 3
Resolving API dependencies and Id Tech 4 modding
Justin Squirek
13:00
13:25
Game and Simulation development with Qt
Use of Qt for developing tools and core components for games and simulations
Martin Scheffler
13:30
14:15
Killer Engine for Remixing Games
Great game developers steal!
Jesse Himmelstein
14:20
15:20
MADE
Massive Artificial Drama Engine for non-player characters
Rubén Héctor
15:25
15:40
Ero.coli - a synthetic biology game
Citizen Science: Popularisation & crowdsourcing
Raphael Goujet
15:45
16:00
The rise and fall of open source gaming projects
Fabian Müller (fendrin)
16:05
17:05
Community based translations of games
Why babelfish ain’t enough
Nils Kneuper
17:10
17:55
OpenPandora and a peek into the future
OpenSource video game handheld
Michael Mrozek
18:00
19:00