Speakers | |
---|---|
Jerome Glisse | |
Schedule | |
Day | Sunday |
Room | H.1309 |
Start time | 16:00 |
End time | 17:00 |
Duration | 01:00 |
Info | |
Event type | Podium |
Track | X.org |
Language | English |
Shader Compiler Optimisation Strategies
Different GPUs have different architectures and thus require different shader compiler optimisations for more optimal performance.
This talk explains some of the differences between both AMD, Nvidia and Intel GPUs and will present some compiler algorithms to optimise shaders accordingly.