Brussels / 1 & 2 February 2020

schedule

K.3.201


Day Start End Track(s)
Saturday 10:30 18:30 Game Development
Sunday 09:00 16:55 Distributions
09 10 11 12 13 14 15 16 17 18
Saturday Welcome to game development devroom Python for Godot 0 A.D.: Graphics Pipeline
How open-source game graphics works
Game development with OpenXR Open lightning talks
Showcase your open source project
Java & Games
A rivalrous case-study from porting Doom 3
Double your contributors using these 3 simple tricks!
Why would someone work on your project?
Benefits of porting Godot Engine to Vulkan
List of benefits observed from porting Godot Engine to Vulkan
Blender projects for 2020 Reloading Escoria
Make point and click adventure games under Godot great again
Spring & Steam, an Odyssey
Sunday Do Linux Distributions Still Matter with Containers? What's up on Haiku?
R1/beta2, packaging, porting and contributing.
Homebrew: Features and Funding GNU Guix as an alternative to the Yocto Project Software distribution: new points of failure
In a censored world
Reinventing Home Directories
Let's bring the UNIX concept of Home Directories into the 21st century
Using systemd security features to build a more secure distro Introducing libeconf
Bringing systemd-like configuration layering to everything else
GRUB upstream and distros cooperation Integrating new major components on fast and slow moving distributions
How latest GNOME desktop was integrated into latest SUSE / openSUSE releases
Fedora rawhide packages gating, for real!
How we have implemented gating rawhide packages in Fedora

Events

Title Track Start End

Saturday

  Welcome to game development devroom Game Development 10:30 10:40
  Python for Godot Game Development 10:45 11:10
  0 A.D.: Graphics Pipeline
How open-source game graphics works
Game Development 11:15 12:00
  Game development with OpenXR Game Development 12:35 13:00
  Open lightning talks
Showcase your open source project
Game Development 13:05 14:00
  Java & Games
A rivalrous case-study from porting Doom 3
Game Development 14:05 15:00
  Double your contributors using these 3 simple tricks!
Why would someone work on your project?
Game Development 15:05 15:35
  Benefits of porting Godot Engine to Vulkan
List of benefits observed from porting Godot Engine to Vulkan
Game Development 15:45 16:45
  Blender projects for 2020 Game Development 16:55 17:15
  Reloading Escoria
Make point and click adventure games under Godot great again
Game Development 17:15 17:45
  Spring & Steam, an Odyssey Game Development 17:50 18:30

Sunday

  Do Linux Distributions Still Matter with Containers? Distributions 09:00 09:55
  What's up on Haiku?
R1/beta2, packaging, porting and contributing.
Distributions 10:00 10:25
  Homebrew: Features and Funding Distributions 10:30 10:55
  GNU Guix as an alternative to the Yocto Project Distributions 11:00 11:25
  Software distribution: new points of failure
In a censored world
Distributions 11:30 11:55
  Reinventing Home Directories
Let's bring the UNIX concept of Home Directories into the 21st century
Distributions 12:00 12:55
  Using systemd security features to build a more secure distro Distributions 13:00 13:55
  Introducing libeconf
Bringing systemd-like configuration layering to everything else
Distributions 14:00 14:25
  GRUB upstream and distros cooperation Distributions 14:30 14:55
  Integrating new major components on fast and slow moving distributions
How latest GNOME desktop was integrated into latest SUSE / openSUSE releases
Distributions 15:00 15:55
  Fedora rawhide packages gating, for real!
How we have implemented gating rawhide packages in Fedora
Distributions 16:00 16:55