Brussels / 1 & 2 February 2020


0 A.D.: Graphics Pipeline

How open-source game graphics works

A story about graphics pipeline of 0 A. D. (an open-source game of Wildfire Games) and its issues.

Talking structure:

  • A little history of 0AD (

  • How our graphics pipeline works

  • Used technologies (SDL, OpenGL 1/2, ARB/GLSL shaders)

  • Known problems (old OpenGL, legacy support of OpenGL drivers on macOS 10.14)

  • Future plans


Vladislav Belov