Brussels / 3 & 4 February 2018


Everything is a device!

Lessons learned from experimenting with MH

MH is a personal effort to build systems based on a single, almost arbitrary, abstraction: the device. The original idea was that having a system with a limited, but easily understandable interface would allow to build systems that are easy to grasp and fun to extend.

This talk will tell about the experience of designing MH, the lessons learned, errors made, and what using and playing with such system looks like.


Photo of Gianluca Guida Gianluca Guida