Saturday |
|
Scripting Apache OpenOffice: Introductory Nutshell Programs (Writer, Calc, Impress) |
Apache OpenOffice |
11:00 |
12:00 |
|
New possibilities with DrawObjects in the next version of Apache OpenOffice |
Apache OpenOffice |
12:00 |
12:45 |
|
Creating dictionaries for Apache OpenOffice and maintaining them through web services |
Apache OpenOffice |
12:45 |
13:15 |
|
Uncommon ways to use Apache OpenOffice macros for the management of large construction projects |
Apache OpenOffice |
14:00 |
14:30 |
|
Creating New Custom Shapes in Apache OpenOffice |
Apache OpenOffice |
14:30 |
15:00 |
|
Apache OpenOffice: The Task Pane Adventure |
Apache OpenOffice |
15:15 |
15:45 |
|
Tips and Tricks for Extension Developers for Apache OpenOffice |
Apache OpenOffice |
15:45 |
16:45 |
|
Hacking Apache OpenOffice: how to start, and the next challenges |
Apache OpenOffice |
17:00 |
17:45 |
|
Programming Apache OpenOffice: The Universal Network Object (UNO) Framework |
Apache OpenOffice |
17:45 |
18:30 |
Sunday |
|
Pandora - a mobile Linux computer including gaming controls |
Open Source Game Development |
09:30 |
10:30 |
|
Continuous Integration and Testing in Games |
Open Source Game Development |
10:40 |
11:40 |
|
CANCELLED - Community based translations of games |
Open Source Game Development |
11:50 |
12:50 |
|
The Gluon Project Update |
Open Source Game Development |
13:00 |
13:30 |
|
An introduction to the Wesnoth animation engine |
Open Source Game Development |
13:40 |
14:40 |
|
Explaining the Quake 3 virtual machine |
Open Source Game Development |
14:50 |
15:50 |
|
Open source gaming discussions |
Open Source Game Development |
16:00 |
17:00 |