Bryan Boreham
Bryan is Director of Engineering at Weaveworks, delivering deployment, observability and monitoring for containers and microservices.
After first getting into programming as a kid, creating a video game called "Splat", Bryan's career has ranged from charting pie sales at a bakery to real-time pricing of billion-dollar bond trades. At Weaveworks, Bryan works on deployment and observability for containers and microservices, and is a contributor to many Cloud Native Open Source projects including Kubernetes, Weave Net and Cortex. Outside of work he is a father, a helicopter pilot, and can cook a mean risotto primavera.
Events
Title | Day | Room | Track | Start | End |
---|---|---|---|---|---|
Weave Net, an Open Source Container Network Five years with no central point of control |
Saturday | H.1308 (Rolin) | Software Defined Networking | 13:30 | 14:10 |