Brussels / 1 & 2 February 2014

schedule

Building a cross platform media layer based on Doom 3

Resolving API dependencies and Id Tech 4 modding


A short talk on common programming APIs used by games as well as creating simple Doom 3 levels and menus - with examples from current programming projects AdaDoom3 and a Neotokyo tribute modification.

Speakers

Justin Squirek

Links