Brussels / 1 & 2 February 2020

schedule

Retrocomputing devroom


09 10 11 12 13 14 15 16 17 18
Saturday Welcome to the Retrocomputing DevRoom 2020 Alpha Waves, the first 3D platformer ever
How 3D graphics worked when there were no graphic cards
BASICODE: the 8-bit programming API that crossed the Berlin Wall Retro music - Open Cubic Player Reviving Minitel
How web technologies make it easy to emulate Minitel
Reverse engineering a VIC-20 expansion cartridge Running a mainframe on your laptop (for fun and profit) Arcade game port to ZX Spectrum
A reverse engineering exercise

Retrocomputing is defined by Wikipedia as the use of older computer hardware and software in modern times.

Our topics include:

Event Speakers Start End

Saturday

  Welcome to the Retrocomputing DevRoom 2020 Pau Garcia Quiles (pgquiles), François Revol (mmu_man) 14:55 15:00
  Alpha Waves, the first 3D platformer ever
How 3D graphics worked when there were no graphic cards
Christophe de Dinechin 15:00 15:30
  BASICODE: the 8-bit programming API that crossed the Berlin Wall Rob Hagemans 15:35 16:05
  Retro music - Open Cubic Player Stian Sebastian Skjelstad 16:10 16:40
  Reviving Minitel
How web technologies make it easy to emulate Minitel
Frédéric Bisson 16:45 17:15
  Reverse engineering a VIC-20 expansion cartridge Ben Dooks 17:20 17:50
  Running a mainframe on your laptop (for fun and profit) Jeroen Baten 17:55 18:25
  Arcade game port to ZX Spectrum
A reverse engineering exercise
Rui Martins 18:30 19:00