Brussels / 1 & 2 February 2020


Christoph Haag

When studying Software Engineering at University Stuttgart I became interested in VR when Oculus Released the Rift DK2, a development kit for their affordable VR headset for consumers with decent resolution. Since then I have been around various communities around VR on Linux and open source VR, which also resulted in mainting many XR related packages in the AUR.

In 2018 I started working at Collabora, which allowed me to contribute to Khronos' OpenXR specification, Collabora's OpenXR runtime "Monado" and other XR projects.


Title Day Room Track Start End
Game development with OpenXR Saturday K.3.201 Game Development 12:35 13:00