Christoph Haag
When studying Software Engineering at University Stuttgart I became interested in VR when Oculus Released the Rift DK2, a development kit for their affordable VR headset for consumers with decent resolution. Since then I have been around various communities around VR on Linux and open source VR, which also resulted in mainting many XR related packages in the AUR.
In 2018 I started working at Collabora, which allowed me to contribute to Khronos' OpenXR specification, Collabora's OpenXR runtime "Monado" and other XR projects.
Events
Title | Day | Room | Track | Start | End |
---|---|---|---|---|---|
Game development with OpenXR | Saturday | K.3.201 | Game Development | 12:35 | 13:00 |