Brussels / 31 January & 1 February 2015


"Fast enough” Perl 6

How I learned to stop worrying and love games

Every time a question of speed or production readiness comes up, the answer always seems to be somewhat evasive -- "depends on what your production is", they say, or it's fast enough for my use case". Let's see how it works with computer games, where you can't easily cheat with pre-rendering or caching to workaround things being slow.


Tadeusz 'tadzik' Sosnierz