The open source stack for animation movie pipelines
The tools needed to cover every step of the animation movie creation process
- Track: Open Media devroom
- Room: K.3.401
- Day: Saturday
- Start: 16:30
- End: 16:55
- Video only: k3401
- Chat: Join the conversation!
Animation creation pipelines have been largely dominated by proprietary software for ages. Fortunately, for a few years, we assist a shift largely led by Blender on both 2D and 3D animation productions. We'll see in this presentation the main steps needed to build an animation movie (in 2D and 3D), and what it requires in terms of asset and project management. Parallelly, we will see for each aspect what tools can be used and when open-source solutions can be used fully.
We'll first see how Blender covers all the main aspects of a 3D animation movie and how it can be used to achieve 2D animation with Grease Pencil. We'll include Krita in the talk to show that it can be used too to make backgrounds or textures. Then, we'll discuss how OpenPype and Kitsu can be used to cover the asset management aspect (files) and the project management aspect (tasks and deliveries). Finally, we'll talk about the compositing step with Natron. To finish, we'll mention some studios and productions that use Blender on a daily basis to make their movies.
Speakers
Frank Rousseau |
Links
- https://www.blender.org/
- https://www.krita.org/
- https://openpype.io/
- https://natrongithub.github.io/
- https://darbyjohnston.github.io/DJV/
- https://github.com/cgwire/kitsu
- https://github.com/cgwire/zou
- Video recording (WebM/VP9, 67M)
- Video recording (mp4/aac, 171M)
- Chat room (web)
- Chat room (app)
- Hallway chat room (web)
- Hallway chat room (app)
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