Online / 5 & 6 February 2022


Ryan Lipscombe

Software engineering spanning data science, full stack web apps, embedded software, cryptocurrencies, gamedev, and evolutionary computing.

I've always been fascinated by high performance and low resource challenges, and have a special interest in emergent systems and complex simulations. Currently, I'm enjoying creating human-friendly data oriented tools, building games, and exploring evolution in algorithm design.



Title Day Room Track Start End
Polymorph: a compile time approach to entity-component-systems in Nim
Queryless ECS: removing runtime overhead by orienting around systems
Saturday D.nim Nim Programming Language 14:20 15:00