PlayStation 3 Emulation
(Re)implementing the impossible
- Track: Emulator Development devroom
- Room: D.emulator
- Day: Sunday
- Start: 12:00
- End: 14:00
- Video with Q&A: D.emulator
- Video only: D.emulator
- Chat: Join the conversation!
![](/2022/schedule/event/ps3/ps3-55b55f3032d753f7950d02d867f71afb06be9f9364ded0d80895b2f21d03269a.png)
The PlayStation 3 features one of the most ambitious and fascinating architectures among video game consoles. Once deemed near-impossible to emulate in real-time, we now celebrate the 10th anniversary of its most popular emulator: RPCS3, a free and open-source software capable of running two thirds of the console's catalogue on PC.
This talk describes the hardware and software stack of the PlayStation 3, covering the IBM Cell/B.E. CPU, Nvidia RSX GPU and Sony's CellOS operating system in detail. We compare these against earlier and later consoles, explaining how their design and complexity has shaped a new generation of emulators and binary translators, before delving into the history and internals of RPCS3 and other PlayStation 3 emulators.
Speakers
![]() |
Alexandro Sanchez Bach |