Ian Romanick
Ian Romanick is currently a software developer for Intel's open-source OpenGL driver, and is also Intel’s representative to the Khronos Board. Since 2001 he has been dedicated to OpenGL on Linux. He has been doing graphics programming for 24 years, having released his first Amiga demo in 1991. Ian holds a Masters Degree in Computer Science from Portland State University. He previoulsy taught graphics programming in the Visual and Game Programming department at the Art Institute of Portland for 7 years.
Events
Title | Day | Room | Track | Start | End |
---|---|---|---|---|---|
Reducing Memory Usage of Mesa's Shader Compiler (Again) Why does this shader need 80GiB to compile? |
Saturday | K.4.401 | Graphics | 18:00 | 18:25 |