The Haxe language as a transmedia toolkit
One codebase, one app, many runtimes, millions of devices.
- Track: Desktops devroom
- Room: H.1308 (Rolin)
- Day: Sunday
- Start: 16:00
- End: 16:30
We will present the Haxe Language (haxe.org), what is is, and what it is not. We will explain why Motion Twin (motion-twin.com) originally had the need to use Haxe, and why it still does.
title : The Haxe language as a transmedia toolkit sub : One codebase, one App, many runtimes, millions of devices.
We will present the Haxe Language (haxe.org), what is is, and what it is not. We will explain why Motion Twin (motion-twin.com) originally had the need to use Haxe, and why it still does.
part 1 : Developing games using open source technology - Who are Motion Twin and why do they have 15 million users? - A Motion Twin showreel of games created using open source tools - An overview of the open source tools available for writing games
part 2 : What is Haxe ? - Why did we need Haxe, a comparison with alternative languages (compilers are too slow, or languages are too broken) - A one man (army) Swiss army knife - People using Haxe to fuel their creativity - The Haxe Foundation mission
part 3 : A case study : Dead Cells, a zombie survival game (dead-cells.com) - Server technologies : going back from the servers to the users with the best tool available - Client technologies : driving GPU, FPU, resolving screen resizing with simple yet efficient methods. - Paying hommage : Breakdown of all technologies involved - A Transmedia experience : start at work on a desktop, continue on the metro with a phone, and end at home on a micro console
part 4 : Questions
ps : The game used as case study might change
Speakers
David "Blackmagic" Elahee |