Brussels / 31 January & 1 February 2015


Native D3D9 on Mesa

Gallium Nine : the status

While OpenGL can fit D3D9 translation, native support has several advantages.

After explaining several of the reasons a native D3D9 support in Mesa is desirable, and doing some comparisons with wine conversion to OpenGL, we'll focus on the status on Gallium Nine today :

What has been done ? What works ? What is remaining to be done ? What is the future of Gallium Nine ?


Axel Davy