"Comparing codes of conduct to copyleft licenses": written notes for a talk by Sumana Harihareswara, delivered in the Legal and Policy Issues DevRoom at FOSDEM, 31 January 2016 in Brussels, Belgium. Video recording arriving around March 2016. Condensed notes available at Anjana Sofia Vakil's blog. Good afternoon. I'm Sumana Harihareswara, and I represent myself, and my firm Changeset Consulting http://changeset.nyc/ . I'm here to discuss some things we can learn from comparing antiharassment policies, or community codes of conduct, to copyleft software licenses such as the GPL. I'll be laying out some major similarities and differences, especially delving into how these different approaches give us insight about common community attitudes and assumptions. And I'll lay out some lessons we can apply as we consider and advocate various sides of these issues, and potentially to apply to some other topics within free and open source software as well. My notes will all be available online after this, so you don't have to scramble to write down my brilliant insights, or, more likely, links. And I don't have any slides. If you really need slides, I'm sorry, and if you're like, YES! then just bask in the next twenty-five minutes.

I. Credibility

I will briefly mention my credentials in speaking about this topic, especially since this is my first FOSDEM and many of you don't know me. I have been a participant in free and open source software communities since the late 1990s. I'm the past community manager for MediaWiki, and while at the Wikimedia Foundation, I proposed and implemented our code of conduct, which we call a Friendly Space Policy, for in-person Wikimedia technical spaces such as hackathons and conferences. I wrote an essay about this topic last year, as a guest post on the social sciences group blog Crooked Timber http://crookedtimber.org/2015/04/10/codes-of-conduct-and-the-trade-offs-of-copyleft/ , and received many thoughtful comments, some of which I'll be citing in this talk. I am also a contributor to several GPL'd pieces of code, such as MediaWiki and GNU Mailman, on code and non-code levels. And I am the creator of Randomized Dystopia http://www.harihareswara.net/dystopia/about , a web application that helps you in case you want to write scifi novels about new dystopian tyrannies that abrogate different rights. And I have been flamed for suggesting codes of conduct; for instance, one Crooked Timber commenter called me "a wannabe politician, trying to find a way to become important by peddling solutions to non-problems." Which is not as bad as when one person replied to me on a public mailing list and said, "Deja Vue all over again. I finally understand why mankind has been plagued by war throughout its entire history...." http://mail.nylug.org/pipermail/nylug-talk/2011-December/016587.html So maybe I'm the cause of all wars in human history. But I probably won't be able to cover that today.

II. the basic comparison

So let's start with a basic "theory of change" lens. [Theory of change: https://meta.wikimedia.org/wiki/Grantmaking_and_Programs/Learning_%26_Evaluation_portal/Theory_of_Change] When you're an activist trying to make change in the world, whether it's via a boycott, a new app, a training session, founding an organization, or some other approach, you have a theory of change, whether it's explicit or implicit. You have an assessment of the way the world is, a vision of how you want the world to look, and a hypothesis about some change you could make, an activity or intervention you could perform to move us closer from A to B. There's a pretty common theory of change among copyleft advocates and a couple of theories of change that are common to code of conduct advocates.


The GPL restricts some software developers’ freedom (around redistributing software and around adding code under an incompatible license) so as to protect all users’ freedom to use, inspect, modify, and hack on software. The copyleft theory of change supposes that more people will be more free if we can see, modify, and share the source code to software we depend on, and so it's worth it to prohibit enclosure-style private takeovers of formerly shared code. Because in the long run, this will enable free software developers to build on each others' work, and incentivize other developers to choose to make their software free.

B. Codes of Conduct

Now, codes of conduct, antiharassment policies, friendly space policies: They restrict some people’s behavior and require certain kinds of contributions from beneficiaries, so as to increase everyone’s capabilities and freedom in the long run. One pretty popular theory of change goes like this: we will make better software and have a greater impact if more people, and more different kinds of people, find our communities more appealing to work in. One thing making an unpleasant environment and driving away contributors, especially contributors with perspectives that are underrepresented in our communities, is hurtful misbehavior in community spaces. So we'll make the trade and say that it's worth it to restrict some behavior, in order to make the environment better so more, and more varied, people can do work in our communities, and thus make more free software and make it better. And here's another related one, very similar to the one above, but focusing on the day-to-day freedom of community participants who are marginalized. If the constraint stopping me from, for instance, speaking in an IRC channel is that I strongly suspect I'll be harassed if they know I'm a woman, and that I don't have any reason to believe I can avoid or usefully complain about that harassment, how free am I to participate in that community? Is there perhaps a way to understand a certain level of safety as a necessary prerequisite to liberty? I realize that this is probably the one room in the world where I have the highest chance to getting into a multi-hour "what does freedom mean" bikeshedding session, so I'm going to avoid focusing on the second model there and focus more on the first one, which emphasizes the end result of more free software.

C. Assumptions

So I am not assuming that everyone in this room is a copyleft advocate, but I am going to assume from this point forward that we in this room fundamentally understand the restrictive license argument, that we have a handle on the theory of change that it's operating on. And similarly, I'm sure there are people here who aren't so big on codes of conduct, but I'm going to assume that we fundamentally understand the theory of change behind that approach, regardless.

D. Similarities

Now let's talk about similarities. Chris Webber calls both of these approaches "added process which define (and provide enforcement mechanisms for) doing the right thing." http://dustycloud.org/blog/code-of-copylefts/ I agree. Without this kind of gatekeeping we see free rider incentives, on other people's software work and on other people's attention and patience and emotional labor. They are written-down formalizations of practices and values that some community members think should be so intuitive and obvious that asking people to formally offer or accept the contract is an insult, or at least an unnecessary inconvenience. And so some people counterpropose sort-of-humorous policies, such as the “Do What the Fuck You Want to” software license and “don’t be a jerk” codes of conduct. They are loci of debate and fragmentation. Some people agree to them thoughtfully, some agree distractedly as they would to corporate clickthrough EULAs, some disagree but click through anyway (acting in bad faith), some disagree and silently leave, some disagree and negotiate publicly, some disagree and fork publicly. Some people won’t show up if the agreement is mandatory; some people won’t show up UNLESS it’s mandatory; some people don’t care either way. And, by the way, good community management requires properly predicting the proportions, and navigating accordingly. Both copyleft licenses and codes of conduct are approaches to solving problems that became more apparent along with different people realizing they have different expectations and needs, and consider different outcomes or processes to be "fair." These kinds of codes and licenses usually cover specific bounded events and spaces or sites, and their scope covers interpersonal or public interactions. Codes of conduct usually don’t cover conversations outside community-run spaces or the beliefs you hold in your head; open source licenses’ restrictions usually kick in on redistribution, not use, so they don’t constrain anything you do only on your own computer. Neither one of these approaches can rely on self-enforcement. There is some self-enforcement of both, of course. There's a perception that -- as Harald K. commented on my blog post -- "licenses more or less police themselves (or in extreme instances, are policed by outsiders) whereas codes of conduct need an internal governing structure, a new arena where political power can be exercised." My personal understanding, which I share with people like Matthew Garrett, is that https://mjg59.dreamwidth.org/38992.html there's a ton of license-breaking happening, and we need to support existing organizations like the Software Freedom Conservancy to police that misbehavior and litigate to defend the GPL. As Conservancy head Karen Sandler points out in her December essay "From a lawyer who hates litigation" -- https://blogs.gnome.org/gnomg/2015/12/30/from-a-lawyer-who-hates-litigation/ -- "I've seen companies abuse rights granted to them under the GPL over and over again. As the years pass, it seems that more and more of them want to walk as close to the edge of infringement as they can, and some flagrantly adopt a catch-me-if-you-can attitude." And you see enough individuals in our communities acting similarly that I don't think I need to belabor this point; codes of conduct are much more productive when they're actually, you know, enforced. And both copyleft licenses and codes of conduct restrict freedom regarding certain acts, over and above what is restricted by the law, in the interest of a long-term good, which can in both cases be construed as greater freedom. As Belle Waring says to one skeptic, paraphrasing their argument: "part of your reasonable resentment is, 'I don’t want to be forced to do freedom-restricting things in support of a very uncertain outcome, just because the final proposed outcome is a good one.'" I will go into that bit of argument later.

E. Differences

But these kinds of agreements are different on a few different axes, which I think are worth considering for what they tell us about open stuff community values and about our intuitions on what kinds of freedom restrictions we find easier to accept. One is that many codes of conduct focus on in-person events such as conferences, rather than online interactions. Many of the unpleasant incidents that caused communities to adopt CoCs — or that communities see as “let’s not let that happen here” warning bells — happen at face-to-face events. And face-to-face spaces have a much longer history and context of ways of dealing with bad behavior than do online spaces. After all, a pretty widespread reading of the core function of government and law enforcement is that they keep Us Good Guys safe by stopping The Bad Guys from committing face-to-face (or knife-to-face or chair-to-face) assault. But there’s another axis I want to explore here: whether the behavior constraint feels like a contract or whether it feels like governance. Of course, we toss around phrases like “the social contract” and use the metaphor of contract to talk about the legitimacy of government, but to an ordinary citizen, contracts and governance feel like significantly different things. To oversimplify: to a non-lawyer like me, something that feels like a contract formalizes a specific trade, something discrete and finite and a bit rare. A copyleft license feels that way to me; it specifies that if I distribute a certain artifact — which is something I would only do after some amount of thought and work — I then also undertake certain obligations, namely, I must also redistribute the software’s source code, under the same license. And, notwithstanding edge cases, it is often easy to examine the artifact, follow a decision procedure, and determine that I have complied with the terms of the license. If I meant to comply in the first place. On the other hand, when we make rules constraining acts, especially speech acts, it feels more like governance. Codes of conduct serve as part of a community’s infrastructure to fulfill the first duty of a government — to protect its citizens from harm — and in order to make them work, communities must develop governance processes. That is to say, "governance" is what we call it when we're explicit about who gets to make and implement rules that affect everyone in a community, and how we choose those people or get rid of them. And a governance body does not necessarily have to be a legal entity. For instance, in MediaWiki governance, there's an architecture committee https://www.mediawiki.org/wiki/Architecture_committee that decides on large technical architectural changes, and it has no standing in the eyes of the United States government. It takes work to evaluate whether actions have complied with rules, and that work might require asking questions of suspects, bystanders, and targets. Enforcing a code of conduct, even a narrowly scoped anti-harassment policy, often requires that someone act on behalf of a community to do this, and to implement the outcome — be it informed by retributive, rehabilitative, transformative, or some other justice model. And it feels more like governance than contract to me if a rule applies to actions I take many times a day without deliberate planning — such as saying something in my project’s live internet chat room. One way of thinking about this is: is there some kind of authority that the community acknowledges as having legitimate power over everyday behavior, over and above existing government with a capital G? Because, again, licenses affect certain coding and architectural decisions, but they don't preclude, for instance, everyday discussion. In fact, the social and digital infrastructure it takes to make robust and usable software, including our bug reports, our automated tests, our conversation on mailing lists, and so on, is often not covered by any particular open license -- if it were, maybe we'd be seeing a different level of pushback even from developers who are happy with copyleft as applied to their code.

F. Shortcomings of the contract model

But I think another interesting thing that happens when you compare a governance model to a contract model, regarding approaches we take to improving behavior in our communities, is seeing how governance wins. It takes a lot of work, but it has a lot of advantages.
1. Flexibility
Contracts are binary where ongoing dialogue and governance can be more flexible and responsive. If I were going to be really annoying I would compare them to compiled bytecode and to interpretable scripts. Contracts have to sort of self-contain the tests for what the contract permits, mandates, and prohibits, whereas governance mechanisms and bodies can use more general standards, which might change over time. To quote one of the commenters on my essay, Stephenson-quoter kun: "contracts explicitly restrict acts which are simply unpardonable – not sharing the source code to your modified version of a GPL-licensed project, sexually assaulting someone at a conference – because everyone agrees that those things are wrong and we feel confident that we can agree up-front that there can never be any extenuating circumstances in which those things are actually OK. Governance, however, can serve to ‘nudge’ people away from bad behaviours – poor coding standards, rudeness on mailing lists – by giving us a standard to measure those things against without enumerating every possible violation of the standard. A governance procedure can take context into account, and is much more easily subject to improvement and revision than a contract is." Sometimes it's the little stuff, more subtle than the booth babe/groping/assault/slur kind of stuff, that makes a community feel inhospitable to me. When I say "little stuff" I am trying to describe the small ways people marginalize each other: dominance displays, cruelty in the guise of honesty, the use of power in inhospitable ways, feeling unvalued, "jokes", clubbiness, watching my every public action for ungenerous interpretation, nitpicking, and bad faith. Changing these habits requires a change of culture, and that kind of deliberate change in culture requires people who take up the responsibility in stewarding the culture. And a governance approach has a lot more ability to affect culture than a contracts-only approach does.
2. Contracts give us an illusion of equality and self-containedness
As Tim McGovern said in the comments to my Crooked Timber post: "contracts have taken over as a primary way of negotiating relationships: a EULA is a replacement for a legal understanding of the relationship between two parties who are doing business. I don’t, in other words, sign a EULA when I buy a pair of socks—or even when I buy a car (Teslas excepted) because the purchase relationship is legally defined; even the followup on what can and can’t be in your warranty is legally defined. But companies would rather be bound by an agreement they write than a body of law based on either commonlaw or constitutional concepts, or legislation. Contracts presume an equality between the parties; in theory, both sides can take a breach of contract to court. In practice, of course, a EULA is a contract that masks radical inequality in power between the parties.... Governance requires wrestling with equality in a real way, on the other hand, and voluntarily submitting to an authority constituted in some fashion (over time, by people, etc.), as opposed to preserving a contractual illusion of equality."
3. Contract pretends you have choices
I recommend that, if you haven't, you check out the article “Mothering versus Contract” by Virginia Held, from Beyond Self-Interest in 1990. It suggests that perhaps we should fundamentally conceive of our interactions with others as following a paradigm of motherhood rather than of contract -- one truth this approach acknowledges is that by default most interactions in your life are opt-out rather than opt-in, if there's any opting or choice at all. Yes, there's the freedom to fork. But realistically, if you want to get things done, you have to collaborate with others, and we need to accede to other people's demands, in terms of interface compatibility, learning and speaking fluent English, and all sorts of other needs. A FLOSS project with a thriving ecology of contributors is far more valuable than a nearly identical chunk of code with only a couple of voices available to help out, and thus the finite amount of human attention limits our ability to make effective forks. We're more inderdependent than independent, and acknowleding that as a fundamental truth complicates the contracts-y libertarian narrative potentially beyond usefulness.

III. Lessons

I hope that my analysis helps give some vocabulary and frameworks for understanding arguments around these issues, and that we can use them to develop more effective arguments.

A. Freedom tradeoff comparisons

The first step might be — if you’re trying to get your community to adopt a code of conduct, you might benefit by looking at other freedom-restricting tradeoffs the community is okay with, so you can draw out that comparison. Or UX -- design is the art of taking things away -- when you're advocating for better user experience, which often involves reducing the number of visible ways to do things, consider comparing your approach to one of the freedom tradeoffs that your interlocutor is already okay with, such as the fact that your community has standardized on a single version control system. A single way for that kind of user to interact.

B. Artifacts

And if you're trying to build a code of conduct consensus in your community, it might help to start by talking, not about day-to-day beavior, but about artifacts that people think of as artifacts. Talk about the things we make, like slide decks for presentations, articles on your wiki. That can get people on the same page as you, in case they’re not yet ready to think of the community itself as an artifact we make together.

C. Theory of change

If you're an advocate for a new initiative, licensing, code of conduct, or something else, understand your own theory of change, and build mental models to help you understand the people who disagree with you. Understand what part of the theory of change they disagree with, and gather data to counter it. And, incidentally, this lens will also help you appreciate other complementary approaches that will help you achieve your goals. As Mike Linksvayer says: "Of course I think that copyleft advocates who really want to ensure people have software freedom rather than just being enamored of a hack should be always on the lookout for cheaper and/or socialized enforcement (as implied above, control of distribution channels that matter, and state regulation)." https://identi.ca/mlinksva/comment/_lhsuEkqRoy-zhc5niSTNg So why might people oppose codes of conduct? Here are a few ideas: As Chris Webber notes, "there's an argument that achieving real world social justice involves a certain amount of process, laying the ground for what's permitted and isn't, and (if you have to, but hopefully you don't) a specified direction for requiring compliance with that correct behavior." The addendum is that, as Alberto Brandolini said “The amount of energy necessary to refute bullshit is an order of magnitude bigger than to produce it.” https://twitter.com/Heimeshoff/status/471673648273948672 So part of the mental model you're trying to understand is what the person you're arguing with is trying to maximize, and another part is whether you agree on how to maximize it. Paul Davis, the Ardour BDFL, commented on my Crooked Timber post, "The dilemma for a mid-size project like mine is that the overhead of developing and maintaining a CoC seems like just another thing to do amidst a list of things that is already way too long, and one that addresses a problem that we just don’t have (yet)." He said he's more worried about technical, architectural decisions causing developer loss. So, for instance, you could argue with Paul: what genuinely causes developer loss? And what priorities should you have, given your goals?

D. A fresh set of governance needs and questions

CoC adoption drives the adoption of explicit governance mechanisms, as Christie Koehler has recently explored in depth in her post "The complex reality of adopting a meaningful code of conduct" https://subfictional.com/2016/01/25/the-complex-reality-of-adopting-a-meaningful-code-of-conduct/ .... but we have many open questions that the legal and policy community within free and open source could really help with. For instance, it's great that we have people like Ashe Dryden http://ashedryden.com/ and organizations like Safety First PDX http://safetyfirstpdx.org/ helping develop standards and advising organizers on developing and enforcing codes of conduct, but should we actually be centralizing this kind of reporting, codification and enforcement across the FLOSS ecosystem? Different subcommunities have different needs and standards, but just as OSI http://opensource.org/ has helped us stave off the worst possibilities of license proliferation, maybe we should be avoiding the utter haphazardness of Code of Conduct proliferation. And -- given how interconnected our projects are -- what if single open source projects are the wrong size or shape or scope for this particular aspect of stewardship and governance? I'd very much appreciate thoughts on this from other folks in future devroom talks or blog posts -- if you tell me this is the kind of thing we talk about on the FLOSS Foundations mailing list http://flossfoundations.org/ then maybe I'll have to bite the bullet and go ahead and subscribe.

IV. Other thoughts + Conclusion

A. Comments on my CT piece

The comments on my Crooked Timber piece had many fine insights, on enforcement, culture, exit, voice and loyalty, fairness, and the consent of the governed. They're worth reading.

B. Hospitality to liberty spectrum

In addition to the contract-governance contrast, I think it's also worth thinking about the spectrum of liberty versus hospitality. https://en.wikisource.org/wiki/Hospitality,_Jerks,_and_What_I_Learned The free software movement really privileges liberty, way over hospitality. And for many people in our movement, free speech, as John Scalzi put it, is the ability to be a dick in every possible circumstance. https://twitter.com/scalzi/status/423648283438096384 Criticize others in any words we like, and do anything that is not legally prohibited. Hospitality, on the other hand, is thinking more about right speech, just speech, useful speech, and compassion. We only say and do things that help each other. The first responsibility of every citizen is to help each other achieve our goals, and make each other happy. I think these two views exist on a spectrum, and we are way over to one side, the liberty side, as a community, and moving closer to the middle would help everyone learn better and would help us keep and grow our contributor base, and help make it more diverse. And to the extent that comparing codes of conduct to copyleft licenses helps some people put new initiatives in perspective, balancing the relationship between rights and responsibilities, perhaps that can also help shift our culture into one that's more willing to be hospitable. I hope.

C. This feels like a potentially insoluble problem

William Timberman said in Crooked Timber comments, "how does a socialist persuade a libertarian that coherence and the common good is sometimes a legitimate constraint on individual freedom?" And the answer is that I don't know, but I hope it is a soluble problem, and I hope I've opened up some avenues for exploration on that topic. Thank you.